Great scene and really nice breakdown.I thought the distance field blending explanation was especially clear on a somewhat complex topic.Resampling the landscape in UE4 is increasing your resolution without increasing your size so your at twice default giving you 2 vertex per meter,am I remembering that right? Also what…
excellent, love the update! I think the eyes are really cool and she has a subtle asian look which is great for her character, depends what your aiming for though, stylised(comic/anime) or realistic. She looks old enough to me, Shes in default pose though so its hard to tell if she matches psylocke but I can imagine her…
I'm not to sure I can agree with that osman, not to the extent maybe you think I should? The normal maps you have created are so noisey and pixelated they just wouldn't look good in the engine, never mind anything else? Care to show an example of what they look like? They look very "nvidia normal map filter default output"…
If that doesn't work you can always try restoring everything to the defaults, but before doing that try deleting all the hot keys that have the hot keys for your unwrap window. spend a while looking to what you have set and see if anything is set to those because I have had that happen before. There is a key bind to the…
GMAX was designed not to be compatible with other games. Discreet doesn't want you to use GMAX for games they don't officially support (i.e. whose devs paid discreet lotsa money). You can animate in Milkshape but make sure to permanently seal all windows (and use unbreakable glass) and remove all remotely sharp or heavy…
You can also use 3Ds max to combine single frames into an AVI file using video post. Maya also comes with a few applications that allow you to join multiple images together or view image sequences. fcheck, imconvert, imgcvt and so on. Windows movie maker will also import an image sequence and allow you to output an AVI.…
Thanks for all the crits, much appreciated. Thanks Rescale for the useful overpaint, I followed your advices. To Shepeiro : could you show me a little example of your sopecular map workflow as described, I can provide psd if needed. :) This is a fast rework, just a maya screengrab with IcUberShader default settings. Light…
Most servers dont have FF on. Thats the default. Its probably the way it was meant to be played. And yes, on most servers engineers shoot lots of people around them. You just gotta play it cool. Spy's are still extremely effective. I got 18 points in one life as a spy and there was no FF so people were shooting teammates…
There is a theory that when a corporation starts to buy up others, it signifies that it has lost its own creativity. The product overlap is going to kill. In example: Dreamweaver Vs Go Live (Dreamweaver is use more than Go Live) Illustrator Vs Freehand (Many Designers use Freehand more and more often) Adobe by default…
Oh my god... Vig, I am grateful for your help! Turns out I was having an ID10T error ;) I had the mental ray shader with the Ambient/Reflective Occlusion material applied to my object, which renders out black. As soon as I put a default shader on it, it worked :D Thanks again for your help, and I've bookmarked those links…