hey mill, I think it's a great start. Looks like you're making a lot more progress exercising modern techniques than i am haha. It looks like you could get a better bake by scrutinizing your cage a little more closely, and just adding a few more sides to those cylinders. also, I would render your normal at higher res, even…
A few quick pose ideas for my Miss Fortune Wanderer skin. I got the idea from looking at the existing skins of various champions. Rumble has a skin which is clearly a homage to Gurren Lagann and I though why not do something similar with an anime that I thought was awesome as well. Right now it is really rough and far too…
[ QUOTE ] did u also learn how to do all the anims and rendering by yourself? [/ QUOTE ] Yes. It was a complete bitch. Never do anything with hair or cloth, because you'll regret it. I could have finished in half the time if it weren't for those two things. Mostly it was rendered in Mental Ray, but I used a lot of…
Hm, the light in the pic you posted looks like an surefire m2 centurion to me, just with a different tailcap. http://www3.telus.net/public/burtwong/Images/ForSale/SurefireM2.jpg It´s a normal light, nothing IR. IR lights look differently and usually are build in with laser units like AN/PEQ-2 or 15´s. If you want to turn…
Squares in characters are bad. Squares are hard, 90 degree angles, found in machines and architecture. The body is soft, bend, it stretchs and contracts. The muscles flow into one another. Burn your ruler! Bin that 90 degree angle! Love the S curve! Oh, and there are way too many polygons in the hands compared to the rest…
[ QUOTE ] ...I think too many people just draw something and go "Oh, this looks cool, that's enough!" ... but if you get to that stage and then ask a couple of quick questions about the character, and apply that to the design, you often find it can be pushed further and become something more than the sum of it's parts. [/…
Everything you've said there is correct, but I think you need to make a differentiation between a pre-rendered and game res character here -- it sounds like what you're wanting is a cross between the two (normal mapped low res but with pre-rendered shaders). If that's not what you're wanting, I suggest you look into…
See how it comes full circle, heh. I've run into some problems like scaling then rotating something, it will squash/stretch the piece, but it doesn't happen every time and sometimes UVW XForm fixes it. Of course I can't get it to freak out now that I'm trying so they might have fixed somethings in 2010 when they added some…
To clarify this can be a patchy mix of formal education and work experience, they add everything up to make the equivalent of a degree. So it can be an unfinished double degree, a two year diploma, and a few years experience. Maybe post some of your work too, this will give an indication as to what you should be focusing…
Yup, very nice work. Good site too. I would suggest removing the "finest stuff___" line and one or two of the empty horizontal lines above it. That change would allow your environment image to move further up vertically on your main page, so that it's immediately visible when your page loads. I'm on a 1280 x 960 crt…