thanks Donavonyoung ! here is our hero, miserable hero ! here is just back story of Roger which i wrote it before designing him ! i found out the back story as a import of character designing in Creative Character Design book by Bryan Tillman. Back-story Roger Blank is born in New York in 1976. His father Max Blank was a…
Several? They were undecided between that and some theoretical FF64 mockup as late as 1995. I don't think it took more than 15 months considering the game came out in January 1997.
I agree on the Digital Tutors comment, but not from a noob stand point per say. Just the fact that they went through a few separate ways to do things I thought was a good thing. If only to point me in the right direction in the UI and basic software functionality that then helped me to experiment more easily on my own.…
The angle of the skull in the middle needs more work, as it's a common angle people use when presenting their work. This might be useful, can't remember the thread it came from now so if anyone knows could they share the link. One thing that really helped me getting the proportions of the face right is find a front on…
[ame="https://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732/ref=sr_1_1?s=books&ie=UTF8&qid=1421362097&sr=1-1&keywords=how+to+draw+scott+robertson"]How to Draw: drawing and sketching objects and environments from your imagination: Scott Robertson, Thomas Bertling: 9781933492735: Amazon.com:…
Looking like a good start...one thing on the pistol though, while you might see a texture like that on the top of the slide though not quite as noisy, the sides of the slab would be machined and there by much smoother. I suggest you also look at high resolution photographs of 'blued' pistols, like the Walther and the 1911.…
I don't seem to have Areo on my computer im running Vista, what is aero? I went down the 196.xx driver and they didnt work but ill try the 197.45 and see what happens Thank you :)
Started the Lennyagony tutorial! http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19058 Some silhouette studies: I think I'll stick with the last one. First I did some crazy ones, then came back to a bit more common cleaver. This is my screen with the moodboards and stuff (thought would be interesting to…
You're running into the limits of the voxel GI resolution unfortunately. For GI to work, the scene is voxelized (turned into a bunch of little cubes, you can see what this looks like if you turn on show voxelization), and the resolution is limited to an area that fits to your entire scene. I think at max quality this is…