Hey...saw your work many times! amazing works :D and thank you for the advice! Yeah I think I need to work a lot harder to make mind blowing works, hopefully I keep try and might get there someday. btw, is it witcher character you talking about? I though I used same res images for all my portfolio but I'll definitely…
a lot of selectable things active at the same time, easy to click the wrong manipulator... step mode doesn't apply uniformly to all selected objects/affectors. plotting animation seems a poor substitute for euler filter. Also seems twitchy response overall to tablet input... clicks will randomly unclick or double click,…
@Yokogeri Sure, I kind of anticipated it would be far too much for mobile platforms, even at reduced output res, but wow you're pushing those pixels even harder than I thought if it runs at a similar framerate to the Witcher 3, especially as it's just a static environment ;) For the record I really like the orange heavy…
It's a team switcher. http://www.huffingtonpost.com/2010/12/02/nasa-could-announce-arsenic-eating-bacteria_n_790954.html Its a branch from the same tree, that fell off and started growing its own tree and can freely use either arsenic or phosphorous whichever it finds more suitable or abundant. If that had happened very…
This is from my small experience Motionbuilder all the way for mocap. I don't know if any other application has something equivalent to the story window where you have all of your mocapclips, nice overview of animationlayers and keys, constrains and camera switcher in one single window. I haven't tried HumanIK for Maya it…
Ive hit another snag. where this secondary control rig does work .... its movement dosnt exactly mimik the movement of my bind rig ... its basicly to do with again me changing the rotations, so the (RotateX) bicep on my bind rig is rotated when my control rig rotates the shoulder (RotateX). argh , basicly im gona do away…