The hands still strike me as lacking bone structure. You probably sculpted them in open position, but without a pretty good rig its hhard to get realistic curling. Same issue I had with Durga that I didn't fix. I have no idea but I wonder if its typical in high end character studios to have a blendshape correction to get…
Is that very first image of the real floor what you actually want it to look like, or is that just your reference? I'd say you are getting quite close! A few key differences I notice: 1. The colors you've used have a large difference between them. In the real photo, there is blue and violet and red violet, and all manner…
How he looks at the moment Different lighting setups Earlier skin painting. Done in substance painter How the sculpt looked Earlier version of the sculpt
"Your critiques are really good but I think it will give it a more realistic look. I want it to be more cartoonish but with a tuch of realism." thats a lame excuse :P keep practising, and you should really try to implement vigs sugestion.
Hey Guys! First time posting, here is my latest work, hope you like it! :) tool used: Maya / Yeti / Arnold / After Effects https://www.artstation.com/artwork/6vNvO Breakdown: https://vimeo.com/141388552 Artstation: https://www.artstation.com/artist/t60202p Facebook: https://www.facebook.com/t60202p…
Instanced static mesh just did not exist in older versions of the engine. It wasn't properly supported by hardware before DirectX 11. Even after implementation in DirectX some hardware still didn't support it. Many tutorials aren't a realistic representation of a actual game workflow. They show some of the techniques but…
I'm still a beginner at this but god i love Zbrush! after having an inactive PC for the last month it feels good to be back. Here is a WIP of a kisame bust. Still more sculpting to go o just wanted to whack out some colours for visual appeal.:)
You can say anything you want as criticism, but your criticisms can be criticized as well. I think some of you think that it has to either be 100% realistic or 100% fantasy. You don't think that 60-75% realism is a valid goal?