Hello - I recommended you to make your lowpoly match the features of your highpoly more accurately, and drew a paintover showing you how to do exactly that. Also, why would you "worry about triangles" ? Please explain the rationale that makes you believe that. Lastly, if you current lowpoly creation workflow is problematic…
Hi Lion head update after the feedback from here and help from lectures my lion head is finally coming along and is almost near finished for my deadline. Below is the latest version of my sculpt. Still need to create the lowpoly for this my aim was to create a sculpted diorama but also wanted to make lowpoly and place it…
So you have two problems with the normal map. One is that your highpoly and lowpoly are too different from each other. That is causing the warping on on the butt of the stock. Also why the square holes look bad. Two is that your lowpoly normals are all messed up. You need to set smoothing groups up in 3DS max to make sure…
Mine were just a quick mock up I did in 3ds max as an example. No custom cages. Just different smoothing on each lowpoly which give different results. Smoothing affects cage projection when baking. Well in Xnormal anyway. Although the smoothing you use to bake and your final lowpoly smoothing don't have to be the same but…
Have you exported your meshes as .SBM separately??? You must export the lowpoly meshes as a .SBM ( with the "export cage" checked in ) and the highpoly meshes as other .SBM. Judging your image seems the lowpoly/highpoly models are exported into to the same file. After the two SBM files are exported, you must add the…
Is it possible to make changes on the first subdivision (there's my Lowpoly and there are my UVs) without affecting the highpoly? Because I made a Highpoly with a sculpting mesh, projected those details onto my Lowpoly. Before projecting I made a Morph Target so I can get back to my originl Lowpoly where the Mesh is as I…
Hi, little WIP on outfits :) I'm making only these two since others shares more or less the same visual language and features The workflow was fairly simple : start from low poly+creases with dynamic subdiv on. Apply subdivs only if manual sculpt is necessary to bring details (mostly on cloth wrinkles). Then for lowpoly I…
I don't see seams on lowpoly mesh, it looks like that in Blender viewport for example: Maya and Blender have some smoothing settings for UVs, but in Zbrush I am not sure how can it be. For example I have a highpoly and lowpoly meshes, and I do "projectALL" LP on HP or just copy+paste UVs in UVmaster zplugin if necessary. I…
There's no reason you couldn't use the same process you'd use for baking this information from a highpoly to a lowpoly. Only here, your lowpoly would be a plane. If you wanted to make a normal texture and depth texture for a tree: * Create your tree highpoly * Create your lowpoly object (a plane) * Select plane and render…
You don't have to make your lowpoly non-renderable. Something simple that I do is before I'm about to render I go down on my lowpoly's modifier stack to Edit Poly, go into Element selection mode, select the entire mesh, and hide the faces. Then I go back up the stack to the projection cage. The lowpoly mesh should still be…