Cool stuff! Is that a vertex blend shader for the stones, or decal? I feels kinda unnatural that the damage is handled like it's one piece of stone that's sculpted. If it's a vertex blend shader I would use the sculpt for your stones and sculpt in the damage there. And use a proper heightmap for mask, or well. Maybe a…
I was referring to the shading going to black/dark quite abruptly in some places, so it almost looks like a black outline rather than a surface relief. Might be something funky going on with the parallax as well, because the grey texture is not a height map, at least as far as I can tell. Did you use some kind of converter…
Hi there! this is my first post on this month's challenge @ZacD you're right about proportions, this kind of props can even feel cartoonish if you don't manage it carefully. About the material, if you follow the concept the body should be metallic, but actual grenades are coated with dielectric paint. I think it's done…
Haha. One of those wimpy looking "broads" is actually a wimpy looking dude, jouste. I would have thought that the goatee would have clued you in ;) Yep, that was us. For me the style shift was a little intimidating at first, having only done "photo-realistic" for the past several years but once I got the hang of "inking"…
Hello everyone, Here is a material study of a Cardboard Sheet with tape. Played around with some parameters to control damage between the upper and inner material of cardboard. 100% Procedural Material with damage control mask. Rendered in Substance Painter. Critics and comments are most welcome. Check the following link…
Holding out for a used 24 or 22 might also be an option. Especially if it's only cosmetically damaged. Managed to nab my cosmetically damaged 24 for udner $1000, base price, becasue a concept artist on the InXile team found it, thank God. Runs wonderfully still atm, despite it missing three pedals and chipped corners on…
I need some advise. i moved over to zbrush to try and make som rust damage. but im having big issues finding the rigth metode to make the rust damage. im going for the rust look like in the ref. pic. further up.How should i do this inside zbrush?? would appreciate some help :)
GeoDav over at the UDK forums noted that my wear and tear on the assets look like bullet holes, id like to make sure everyone knows im aiming for a more 40k vibe, im not looking to add fantasy warhammer damage such as melee weapon / magic damage, these are meant to look like hefty bolter bullets or similar! =]
Your stuff looks cool. I don't really understand the need for everything flying everywhere in your second scene. Nothing else is really damaged. If something else was damaged it would make sense but right now it doesn't make much sense to me. What were you thinking about changing in the sci fi enviro?
I'm working now on linear interpolation. This is a basic render on LOL view. I like it a lot! :D I forgot to explain the ultimate's action. The ability has 2 phases; a skillshot that deal damage and slows the enemy, and a targeted attack that knock up the enemy and deals damage. Waiting for any suggestions or critics.…