Wow, really nice inks Stinger! I'm working on the Character of the week thing over on conceptart.org, did some lose thumbnails in between bouts of working on my motorcycle. The theme is cyborg samurai, trying to come up with something unique from such a generic subject.
Thanks for all the input and resources everyone. Found a super awesome thread over at conceptart.org going over perspective: http://www.conceptart.org/forums/showthread.php?p=1485584#post1485584 You may need to sign up to view it. Here's another with some other information regarding positioning and value in relation to…
I really hate to be harsh, especially since you're being so sincere, but this is basically it. I think your work could probably improve fairly fast if you really work at it, but right now I'd say your work isn't going to cut it for most places looking for dedicated concept artists. It's a competitive field and the bar is…
Quoted for agreement - it really is a fantastic book, definitely a sound investment. Also, try following these tutorials / assignments from over at conceptart.org - they start at a very foundational level, but the structure makes sense and should help you develop. Check out Diarum's posts in particular before diving into…
Over on conceptartempire.com, there's a bunch of publications too sift through... And one particular book to look out for is 'Character Design From The Ground Up' by Kevin Crossley. Though not specifically biased towards game art but more of an agnostic perspective moving between 2D & 3D.