DWalker: Fingerprints!In the SPEC! Ha! I never would have thought of that! What a great idea! Great tutorial, too. I will read it carefully. Thank you!
@DWalker: hahaha it never came to me that i was using english in the display, will fix it. So i should darken the specular of the scraped off paint metal underneath?
Dwalker- noted. MHstudios- not sure where exactly on the grip you mean, could you be more specific? I'll take another look at the blade tip. Thanks for the input, anyone got more?
Thanks for the kind words everyone. @ DWalker: I made some changes based on your suggestions and enhanced the texture a bit. But if i re-position the grass it starts to look like hair.. is this better ?
Here is where i'm at with the sculpting of the muscle forms so far from what i can make out in references: DWalker with regards to the legs are you referring to the underside of the legs or the thigh area?
@DWalker: Yes, I thought about it, but I'm biased between adding it to the typewriter or just putting it on the table like in the concept. Going to try both options, to figure which one works best.
Naughty Dog Santa Monica, CA www.naughtydog.com Environment Artist About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…