Coming in nicely, I love your style, really pleasing to the eye. Here are a couple of things that might help: - Your colors and values are blending a bit too much for the ground/walls/wood. It's quite hard to distinguish the ground from the wall, and the stones making the base of the chimney look quite close to the wood…
Unfortunately I have found Texas to be lacking as far as the accessibility of good beer goes. Although I have started to see some good PNW Microbrews pop up at a few grocery stores and even found one of my faves on tap last night (see #1 below) so things are looking up. These days I am mostly drinking: 1) Broken Halo IPA…
Sounds less like thinking and more like dwelling. Even though at this moment you may feel things are meaningless but that could change at anytime. I know several years ago I felt that I had lost everything and nothing mattered anymore.. I was a bit self-destructive... but eventually I found many many things and people that…
Those ruins were lovely modelled! Two things stood out to me though: 1. Buildings of this style tend to be built onto platforms to keep them from sinking into the ground. You may see walls appearing to pop out straight from the ground but they usually either have hidden foundations or are the contention barriers and…
I agree with Arkana, if you are wanting to make your blade more metallic looking you need to create a bigger contrast between the darker base metal tones and the sharper edge highlights, don't spread out your painted specular to wide. Also the other thing that will help sell it as metal is if you have a light direction…
Hey here is the start to texture #2 the excitin wooden planks! Got the basis of it done, have to start adding details like woodgrain, some additional highlights and cracks etc. So crit away, knowing that there is still quite a bit of work to do. The tiling on the stone wall texture is still a bit of give and take... I want…
They don't make a difference technically... functionally however they do a couple of 'annoying' things; they 'wet' what you see (it's the same effect as licking a stone and what that does to the appearance of the surface) which can make assessing colours, especially 'dark' tones difficult. Related to that, you have the…
Decided to go back and touch up a model I worked on a while back. I'm really proud where it's at now. I'd like to know what I could of done differently to push this model to the next level. Could I of modeled more detail, could texture work of improved etc. Thank you :) If you'd like to see more and a comparison of the old…
@Banjamas yeah you right. It was planned. I Added stone road and damaged modules. In future i will deform terrain and add variation of cliff and stonees. last update from 11 august:
Been working on this some more, here are some recent renders. Now Im 1/2 happy with the lighting Im going to be working on the textures/shaders. The stone walls, flooring and roofing all will hopefully benefit from some vertex material blending which Ill be working on next. I've not touched any post-processing or any…