I am creating a 3D logo that has drill bits sticking out at various angles. I am attempting to make the drill bits rotate as a drill bit would, however whenver I animate them they rotate the wrong way. If I have the bit standing straight vertical and rotate it to spin, the animation plays fine. But as soon as I turn the…
Alright. Updated to v1.3.0 with changes: -fixed export naming issue adding additional ".fbx" on export. -fixed ability to move object(s) to origin. Upcoming bug fixes: a. automatically move pivot point of collision meshes tied to object to objects pivot point location before export. right now you must manually set the…
Thanks, If I'm working on a mesh that is going to snap together to others say with the pivot point in the bottom corner, should that pivot point be in the center of the grid when I export the mesh? Currently I'm just working on a single mesh, and was just wondering if its okay that I export it with the pivot centered in…
You can try working pivot for the symmetry if you need to keep local pivot as well, otherwise reset xform. You can do ghetto things like create some boxes/dummies, align/position them where you want, and then align your objects' pivots to each one as you need it. It's clunky but works fine.
Putting as much effort as i can into this so i can make it my portfolio piece for people to look at,and for me to show my full capacity. The model is still not finished and is WIP which is why i came here for help so i could possibly avoid making mistakes on it. First of all the name for the pilots wearing these helmets…
Hi, I'm having some issue where I imported some objs in zbrush and then transposed them in place but now the pivot isn t centered anymore and all I found is some complicated stuff and I have a couple of subtools with pivots to recenter. So is there a plugin or script that does the same job like in maya? Here s the tuto I…
I should add, one little thing that helped facilitate that trick in 2010 and below, was that when your pivot was in 'Use Pivot Point Center' mode (the one that respects individual objects, and not the center of your selection) the gizmo/pivot would shift to whatever you had most recently moused over. Now, it seems it just…
Thanks man :) Actually the snap i wrote snaps the lower corner of the object to the nearest grid point. Yours uses the pivot yeah? I figured a corner would make it easier to fit meshes together :) I was planning to expand upon this and let the user pick a corner to snap or the pivot point. so basically a 5 button grid 1…
Clothes and telepathic suits? Those plot holes are very minor level... Here's the plot oddities that bugged me: Don't get me wrong, I actually loved the film and had a lot of fun and actually want to see it again... but it might as well have been plotted by a six year old. It felt like the logic of Ax-Cop. Seriously,…
Vig's right, reset scale should do the trick without blasting everything else. If that doesn't work, try creating a helper obj, then matching it's position and orientation to the pivot of the object before you reset xform. Then you can position / orientation match the pivot of the object you reset to the helper, restoring…