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Re: Alien Arena 2006
Reply by
Ninjas
·
Oct 2005
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General Discussion
GForce 4 MX 420 Pentium 4 2.8 Ghz 256 RAM If it won't work on this one (my Internet computer) I can always move it over to my work machine.
2 results
Re: Unreal Engine 4
Reply by
Computron
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Sep 2013
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Unreal Engine
But you would still have 256 different values per channel, unless your using <8 bit channels.
3 results
Re: Making pattern follow non-cylindrical curved surface. (pistol grip pattern)
Reply by
Michael Knubben
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Feb 2014
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Technical Talk
No time to explain this in depth, but Neox lays it out in this thread: http://www.polycount.com/forum/showpost.php?p=1115091&postcount=156
Re: New Video Card Issues and Maya
Reply by
SaferDan
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Nov 2010
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Technical Talk
yeah ive fixed it, it seems only the 256.xx drivers work which is a bit annoying! Thank you for the replies :)
Re: Sacred 3
Reply by
PyrZern
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Aug 2014
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3D Art Showcase & Critiques
1x 256 texture for game model, dang !! I'm gonna presume it's around 10k tris I guess. Thanks !!
2 results
Re: Hero Forge (Android Game - WIP)
Reply by
anal_cove
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Jul 2013
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3D Art Showcase & Critiques
Heres a chainmail texture we've whipped together. Feel free to use it It works quite well for 256/512 maps
Re: LinkedIn on resume
Reply by
MattBradley
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Nov 2009
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Added a bunch of you guys to mine, hope that's cool! http://uk.linkedin.com/pub/matthew-bradley/17/70b/456
Re: Low polyz !!!! wip
Reply by
Asteric
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Jan 2010
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3D Art Showcase & Critiques
uhm, first off, correct that uv map size, it need to be of a power of 2, so either go for 128, or 256.
Re: Thread of Awesomeness, Hilariousness, Off-topic, Youtube
Reply by
metalliandy
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Feb 2010
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[ame] http://www.youtube.com/watch?v=Tkq4ipN-FTU&feature=player_embedded[/ame] And of course 256 posts FTW! :D
3 results
Re: LPC vol2 #4 - TRON - Final Submissions
Reply by
Joshua Stubbles
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Dec 2010
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Contests & Challenges Archives
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Low Poly Challenge
Joshua Stubbles Scene: Sea of Simulation (1023 triangles) Vehicles: Recognizer (256 triangles), Light Fighter (254 triangles)
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