That's interesting. The old method is from 3ds Max 9. I see that that new function is only listed in the cloud help: http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MAXScript-Help/files/GUID-830F23A3-E594-476D-B531-631BCD72EB42-htm.html
UK is getting bad as well. Like the kids here, its sugar. http://itn.co.uk/9ad80ee325a2cbaf213b740c2fa210f7.html Its actually a catch 22. There was a recent link to processed food possibly causing depression. http://news.bbc.co.uk/2/hi/health/8334353.stm Poor people cannot afford to spend the money that less processed…
No one sleeps tonight, more at: http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html http://www.denofgeek.com/misc/83834/the_den_of_geek_list_of_lists.html
I always do wireframe and UI images with png because jpeg compression artifacts look terrible, and those types of images should compress well with png. Also I would make most images 830px wide on the old forum because that's the limit before you have to click to expand, and that probably kept the file sizes small.
I found an awesome rock sculpting tutorial thread over at the technical talk forum: http://www.polycount.com/forum/showthread.php?t=83605 Decided to post my progress here too. I used the super helpful videos people were nice enough to upload in that thread as a starting point. I'd like to try some spiky shaped rocks next.
After a bit of research, it looks like I will have to custom build this... A combination of a AMD FX 8350 Black Edition(8 Core) with a 1 or 2GB Nividia video card for starters looks like the best route to go. Nividia required for Viewport 2.0. I don't work with any scenes, just individual models rendered out, so I don't…
Overall I thought the movie was pretty good. Definitely thought provoking. I think it had a few pretty major flaws: -Adam Smith's invisible hand has nothing to do with god. It's just dumb to say it does. It's a shorthand to explain natural market dynamics. http://en.wikipedia.org/wiki/Invisible_hand -Not all economists are…