It's looking very cool. Maybe some rust/marks around the water level? Here's a 6600HP tug monster near my home. http://farm3.static.flickr.com/2593/3794555334_df3bacd9f3_o.jpg
OK I can see I'm in the minority here lol :D I only ever watched a friends watch Borderlands briefly but I intend to give B2 a go when I get it bundled with my new 660ti.
as i've been asked to show my slate settings on the left the art dock which can be found here http://illustration.org/archives/667 but anyways here are all my settings just copy the stuff where i say and it should work http://airborn-studios.com/nonpublic/Steffen/slate/AutoHotkey.rar unpack to C:\Program Files (x86)\ then…
It's not about cheap. It's about relative price: $499 US = $499 499 = $661.22 £429 = $667.78 $599 AU = $564.38 Basically, they're both (PS4 is $399/399/£349) still implementing a fuck-Europe-fee. And in terms of value: for 500 I can buy a brand spanking new PC. Or, for less than half that, a nice upgrade of the GPU. And…
You did this with out a tablet? Wow get yourself a tablet you will love it. Here is a cheapy on Amazon that has good reviews. Turcom Tursion 10 x 6.25 Inches Graphic Drawing Tablet (TS-6610H) $50
In the Solid OpenGL lights settings, click on the lightbulb next to the bottom 2 of the 3 lights. Then, click and drag on the ball on the top light until it's close to the center (Maya's light is actually a little bit above the center, so center the light and then drag it up a little.) Change Specular to black and change…
OK!!! YAY! Here is the FINAL FINAL version with sound effects and music and la la la!! Hope ya'll enjoys it! http://vimeo.com/6682981 http://vimeo.com/6682981 http://vimeo.com/6682981
Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…
I would use regular old cloth with a little bit of gravity on a (fairly dense) single sided strip of polys. Then attachment constrain a few dummies to the surface of the cloth, then snap your bones to the dummies to key your final rig/mesh. That way you can still set keys for your final rig getting in and out of a root…