Sorry for reviving this topic, but i just came back to this char and wanted to finish it 'cause it's my first try on a character and didn't want to be in my "graveyard" folder. The textures are sloppy, but i decided to finish it today and that's it. So i can finally put this down to rest, move on and fix all the mistakes…
If you decided to buy the game without the dvd tutorials you just made your life a little harder. Check out Dekard's sticky as well. http://boards.polycount.net/showthread.php?t=53002 What the tutorials suggest is to make a bsp shell of what your level is going to be. Once you have that you start adding structural meshes.…
ok cool thx, im a bit worried about changing the texture to less noise on the diffuse and spec, im afraid it will look too bland but i'll definitely give it a shot. As far as the normal, I did create a high poly version but when i baked the normals half the details didnt show up so i crazybumped the complete map. Diff:…
Hello all, As I am in market to buy RAM for the laptop, here is 3 choices I have. GeIL 4GB (2 x 2GB) Newegg.com - GeIL 4GB (2 x 2GB) 200-Pin DDR2 SO-DIMM DDR2 667 (PC2 5300) Dual Channel Kit Laptop Memory - Laptop Memory mushkin 4GB (2 x 2GB) Newegg.com - mushkin 4GB (2 x 2GB) 200-Pin DDR2 SO-DIMM DDR2 667 (PC2 5300) Dual…
I posted a pretty in depth response to a similar question on using lightmaps in UE3 here: http://boards.polycount.net/showthread.php?t=53425 As for your materials / textures looking low-res - yes, they are being mip mapped / LOD'd. Along w/ some of the suggestions above you an also double click the texture that is blurry…
Bah, I always seem to live in chav centrals. Grew up in Tonbridge/Tunbridge Wells, and my parents are still there: http://www.chavtowns.co.uk/modules.php?name=News&file=article&sid=478 http://www.chavtowns.co.uk/modules.php?name=News&file=article&sid=533 http://www.chavtowns.co.uk/modules.php?name=News&file=article&sid=962…