How do you invoke DirectFolders? The explorer dialog I get looks like this, and refuses to allow me to middle-click. :( Tried this method to reset everything, no go tho. http://superuser.com/questions/497471/set-same-view-setting-to-all-folders-in-windows-8
Like I'm not just trying to get a lightmap, I want to do a megatexture of some sort where I unwrap this whole set piect, then subdivide and add more detail and re-bake? This will also export to unity as 1 piece instead of 496 modulars - or 12 batched. Someone has to have some knowledge of this and best methods. For example…
Hey looking great. Bloom on the headlights is too strong, the round halos are too regular. I'd suggest toning it down across the board, maybe 50%. Can you add a refraction pattern to the headlight spotlights, to get patterns where they cast onto the floor? For example…
I don't know if others have played it, but I was an AVID player of Harvest Moon on Playstation. I know they have been released for current gen platforms but their nowhere near as good; get a PS1 emulator and get cracking :P - You'll be addicted in no time.…
While the single channel curvature/detail map/whatever you want to call it is sort of a pain to work with, and I would generally recommend baking out a multi-channel curvature map, you can split the content with the single channel map. What you need to do is make two copies of the content in photoshop, and then use a…
Those posts are pretty obsolete and almost were back then right from the start... I brought the earthquake zbrush model into MAx 2009 and Max 2016 on the same machine ( GTX780/6 GB, i7-4930K 6 -core/32GB Ram ) . This lead to an 945MB file, about 6.5 mio polys, split into 8 seperate objects. Pure viewport performance in Max…