IMHO as soon as you do a boolean, you no longer have clean HS topology. I think retopo really could be the best option. Some examples https://cganimator.com/3dsmax-2021-3-retopology-modifier-quick-start-part-2/
Hey if you're in so cali come check out GESL tourney up here at Cal Poly. It's along the lines of MLG featuring SC2 and League of Legends. Me and a couple buddies went today and had a blast. Won a few things at the raffle too. http://thegesl.com/
As of today, which game character currently has the highest polycount? including hair cards? I have searched google and I saw there are characters that can go above 100k. Is there any main characters that can go over 300k ?
It's a small game festival attached to the Bradford Animation Festival. I'm giving a talk there this week, but I've got nothing really to do in Bradford. So, if any polycounters are about, I'd love to meet up for a beer. http://www.nationalmediamuseum.org.uk/BradfordAnimationFestival/BAFGame
Project #01: Project duration 3 months: created the concept as well as a model and the aim for this project is to better understand the industry pipeline. Character turnaround. Area's that I need to work on: The anatomy around the face and some of the textures. Feedback would be much appreciated.