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Re: qSave - Photoshop plugin to quickly save textures
Reply by
Chai
·
Feb 2013
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Technical Talk
Released Version 1.8 added support for SuperPNG (freeware) @lloyd: the new version above should hopefully help !
3 results
Re: Where are the uv controls?
Reply by
Jerc
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Jan 2018
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Adobe Substance
What are you looking to scale? On fill layers, you have a UV Scale option that goes up to 128.
Re: Optimizing models for games (example in need of critique/advice)
Reply by
WarrenM
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Feb 2015
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Technical Talk
I think 172 is fine. Reducing it to 137 seems like busy work. Even if you're targeting mobile.
Re: Reflective Material Help?
Reply by
Wesley
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Apr 2012
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Technical Talk
From that screenshot you can see that your cubemap_resolution is 128. You'll want to bump that up for a better reflections.
Re: What Are You Working On? 2012 Edition
Reply by
Kurt Russell Fan Club
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Jun 2012
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Stickies
Wip ladies for a game I really mean to finish. 260 tris and one 128 diffuse per head.
7 results
Re: NIN listening parties
Reply by
Sett
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Mar 2005
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General Discussion
NIN sold out in 30 mins here, scaplers want 170+. I don't like them that much.
Re: UE3 Light casting sharp shadows
Reply by
Junkie_XL
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Feb 2009
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Technical Talk
Out of curiousity, increase the light map resolution of your static meshes to 128 and build the lighting once again...
Re: Deamon Toughguy
Reply by
MoreDread
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May 2011
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3D Art Showcase & Critiques
only 1.8? i really gotta learn to make better use of my polygons then...
2 results
Re: Ok 3 questions, Normals, AO, and UE3 Emissive
Reply by
onionhead_o
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Dec 2009
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Technical Talk
for combining the normal map. do u input 0-128 in the output or input in levels?
2 results
Re: The big improvement Project!
Reply by
Nuclear Angel
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Nov 2014
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3D Art Showcase & Critiques
My update ratio isn't so good, but it is nice to have a weekend. Day 108:
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