Its far from perfect if look close she is turned toward camera slightly but is the best I could find from a simple image search , probably her chin sticks out even more http://www.lauralewisphotography.co.uk/wp-content/uploads/2015/04/Copyright_Laura_Lewis_2015-01-30_anoushka_shankar359_AS.jpg
trying to follow this; http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ but im not clear on step 12 and step 14. It tells you the basic concept of how to do it, but requires knowledge of other things. is there a video tutorial of how to do this specific technique? would really appreciate…
I really like the idea of bodged pirated games, IGN has done an article thats quite fun to read on previous bodged iterations for them no good dirty pirates arggggg!!!! http://uk.ign.com/articles/2013/04/29/eight-of-the-most-hilarious-anti-piracy-measures-in-video-games
I wouldn't read too much in to it. It's likely fluff for investors to get boners over without the use of a little blue pill. To lighten the mood, though, lets read Brad Bird talking about fostering innovation: http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/
Working on sprucing up a game a friend of mine and I put together back in 03-04. I don't usually do environment stuff as I'm more character minded....I KNOW the roads here don't look right...too perfect I think....maybe the curbs aren't needed?
Owh and while we're at it, I just found a free rig for Blender, but yea it said for v2.4+, thought you might want to look at it.. http://www.virgiliovasconcelos.com/otto/ http://www.jpbouza.com.ar/ESP2/descargas/blenrig-3/ http://www.blendernation.com/2006/12/04/rigs-rigs-everywhere/ Good luck. _Revel
Hello there, a direct way to use the Particle system with the wished full controllability I sadly don´t know about. an alternative way to have control about placement and orientation of hair planes is thru the Array Sketch 0.75a addon http://blenderaddonlist.blogspot.com.au/2014/04/addon-array-sketch-075a.html it resides…
Thank you for the response and feedback. I do have a reference, its a really odd dance. I slowed down some area's a couple of weeks ago. update file here: edit file has been removed my reference is here : The actual reference starts at 6:04 and ends 6:21 https://www.youtube.com/watch?v=NOTjyCM3Ou4
Good progress so far. One thing to do when your hair is all setup is to transfer your normals from the character head to your hair cards to get rid of the poly strip look: Step 14 here talk about it: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/