FYI the problem I was having was caused by one of my UV's being outside of 0,0 to 1,1. Fixed that and then the map converted perfectly. This tool is great!
You should be able to do something like this in the shader to fix it I think? if (dot (cross (normal, tangent), binormal) <= 0.0) { binormal = -binormal; }
that was harmony. http://mrdoob.com/120/Harmony for the model design challenge, still wip. 256x128 for the head and a 256x256 for the body. 256x128 for the head and a 256x256 for the body.
A baseball cap is actually of more use in the desert, or a brimmed hat, like the ones the marine corps guys are usually seen wearing: http://sphotos.ak.fbcdn.net/photos-ak-snc1/v264/120/50/787684348/n787684348_501642_3370.jpg Some more pouches, and of course weapons!
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[
Closeup of the grip and hilt Critiques welcome. It was supposed to be a plain scimitar but I found a katana texture I loved so now it is much more flashy. 231 faces Lower Poly version 120 faces