The best and fastest way I've found without using plug-ins or scripts, is to use Mental Ray. http://www.quality3dmodels.com/Tutorials/3dsmax/neonlight/neonglow.html http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=202
enemies that take 10 000 rounds to finish off. thank you COD4 for killing this. skyscraper sized monsters that wait patiently for you to shoot them at their weakspots.
http://www.gameartisans.org/newsletter/009/index.html The sponsors were revealed. It's awesome that Valve is sponsoring the event, and even more awesome that Threewave's logo links to Crazybump.com haha
https://cdn1.artstation.com/p/assets/images/images/001/510/597/large/hugues-thibodeau-acs-crawfordstarrick-head-front.jpg?1447727338 it seems the hair is from zbrush then baked to alpha? does anyone know about this workflow? share the magic, plise.
My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
i think you overused filters. the reference looks like it's mostly hand painted, including the damage. whereas your finished asset seems to have noisy overlays on the entire texture. just my $0.02
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.