Thanks man!, at this point I'm just trying to recycle my previous project and make it playable :P. But thanks for heads up on modular textures, will definitely look into it on my next project!
These look like a great base to build from! Are you doing modular buildings or individual assets? I've been trolling bbobs kraut and tank... good stuff. Post some wires!
Currently, my status is implementing some modular assets for the environment (walls, doors, pillars, windows, staircase) and blocking out assets w/o textures to get a better understanding of the overall
https://www.artstation.com/artwork/LY1zA i know it's really mundane but ive been rly proud of the modular rock mesh i made since i learned so much doing it
I was commissioned to make this modular dungeon kit for a game project - it's pretty barebones and generic but these little sets are fun to make. The presentation scene was rendered in Marmoset. Better res pics on Artstation.
love this! very nicely done, i love the atmosphere and colors and the style is very nice. Are the large floating rock islands made of several modular rocks or are they each individually modeled/textured?
can't take full credit i'm afraid. had the idea it would be possible then got the details from this tutorial: http://www.chrisalbeluhn.com/UDK_Asset_Position_Offsets_Texturet_Tutorial.html works pretty well for modular pieces though
A modular piece I'm working on as part of an informal challenge. I've just hacked together the modules into a quick maya arrangement, but I'll be putting it all in UDK and arranging it there when I'm done.
Im having problems with the wall pillar. I want to use the same wall modular piece around it, but the edge on on top breaks apart. What method can I do to fix this?
Great look here so far! Keep thinking about how to break these buildings up into a modular set for more structure possibilities. Can't wait to see some textures in here