Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
I would like to see AI work on the boring parts... do nice UVs for me, bake my normal maps properly, auto-assign materials for me, weight the bones nicely, etc. But I'm hearing that none of the boring stuff is worth the work, because it's not enough to drive a bunch of revenue.
#throwback back in 2020 I #Sculpted with #Zbrush this Camel Dromedary Recently, I have been #3dprinting and painting my old models just for fun. You can get the model at Available at Cults3D https://bit.ly/3SiDzKq
I'm not understanding Auto-saves... by default it is set to auto-save every 2 minutes - I've just lost power and lost 30 minutes of retopology work, because between the .blend1 file and the Autosaves folders, 30 min ago was the most recent save. Is this bugged?
I heard about this today, and thought of you. https://github.com/mklefrancois/glTF/tree/ext-materials-retroreflection/extensions/2.0/Vendor/EXT_materials_retroreflection Some math and implementation details, maybe it helps.
Skateboard Girl - 3D Game Ready Stylized Character Zagreus
Entertainment Studio AA–AAA
Character Creation & Animation Reliable outsourcing partner for game studios and production teams. www.zagreusent.com
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…