Hello guys , here are some images of the sword im working on it is WIP i still need to paint some detail, but i wanted to know what do you think so far. I'm going for a Blizzard style, the concept is from Tyson Murphy. Thanks!
Hi, guys first time posting in here. Doing a self portrait. I'm using LeoCov's clsshader in Maya. Has simulated SSS, Cubemaps and all that good stuff. Still Chuggin away at it. ATM it's really high res and polycount as well. 4k maps. WIP
Great stuff ! @ Lonewolf - great tatoos - didnt notice the gun first :D @ afisher - came out very well - like the bake and the gradiend - thanks for the tutorial ;) @ ablaine: looking good ! Here a DragonGrave blockout .. all wip ;) // click on resize - makes the image sharp !
af3d - Maybe our turtle dudes can be friends :P Here's one i've been working on! This is a project to learn zbrush primarily, as I feel I'm getting a bit left behind using mudbox :( All in Zed, wip, some bits are still blockouts.
Hey ! Nice stuff here ! @Oniram: your sheep is so cute !! @cg-samm: Your charizard is looking bad ass :D @hoenheim: pretty nice wood stuff, your variations is looking quite realistic ! There is my last update (WIP post here)
Very inspiring work guys, keep em coming :thumbup: Here is a shameless crosspost of a WIP [ame="http://www.youtube.com/watch?v=ap-cFOljjho"]Cryengine 3 : Forbidden Lands Stormy - YouTube[/ame] thread : http://www.polycount.com/forum/showthread.php?p=1626790#post1626790
Been home sick so I figured: hey lets make trees. sick - trees, makes perfect sense. Been doing some materials and also started to try some shapes. not too happy with the overall feel of the tree so far. all very WIP.
Great work here as usual :) Sorry if I´m posting too often, just have alot of time on my hands now that I have graduated :D anyways here is the WIP sculpt for my cannons barrel, let me know what you think!
doop di doop di doo.. double post.. doop di doop di doo.. chun li_first character_[WIP] progress with great help from forum members especially Ikosan's super helpful reference pics :) hats off to all the inspiring work on this forum :)
I didn't think this deserved a whole thread so I'll post this here. I'm trying create a tileable wood plank texture (VERY WIP) on a cylindrical piece of geo. Are there any tricks to straighten out the texture (other add adding more geometry)? Here is the issue: Thanks!