hi guys, actually my method has lot of similarities with this guide http://www.polycount.com/texture-guide-for-3d-artists-part-one-quick-bakes/ but instead of using Photoshop/zbrush/xnormal/3dcoat i used blender :] Everything is fast cause after sculpt/retopo/bake im pluging textures in my magic node group, few tweeks to…
Hey guys! i would like to share with you the process about how i did the hair for my piece in Mark Molnar's book "Behind the pixel". Can´t wait to see her in the book, hope you like it! If you like the music you can download the album here https://angelgaitan.bandcamp.com…
DemonPrincess: cool stuff ! Acapulco: Wow.. SA_22: Some really nice natural cloth going on there! Keep up the good work! A simple Hellboy sculpt and timelapse from me this time :) ~4 hours. Going to render him out in Keyshot with some nice materials when I find some time https://www.youtube.com/watch?v=jgHbfPQyQEo Also…
So I reopened my monkey sculpt I did a while ago and wanted to see if I could actually do a nice looking render from Zbrush renders and PhotoShop comping, but the render tutorial i was following was from like 3 years ago and I would really like to know if some one had any better Zbrush rendering reference. I also cant…
I'm working on this minotaur for a personal game. (Horror Survival Mythology Genre) So this is a 4 hour sculpt need some feedback. So I modelled this minotaur with genitals like the mythology I'm covering them but I'm thinking of having some dynamic joints on them. I wanted to keep realistic characteristics, all ancient…
Hi folks, great work everyone. This is based on the vastly talented but slightly deranged Paul Richards pumpkin sketches. It was supposed to be a speed sculpt but it has ended up taking me like 6 or 7 hours because dynamesh just wouldn't do what I wanted it to do and I don't know why. I ended up having to do a bunch of…
I use Zbrush for all texture sculpts, zspheres to make the branches for the texture, then make the leaf in Zbrush, Photoshop for any finishing/color adjustment. I may do breakdowns in the future, but I am pretty invested in making more art as I try to seek out my next job opportunity right now. Thanks, nice work yourself…
Here are a few shots of my Vault 13 dweller "Charles" from my Fallout fan-art project. This is the low poly (40k polys), textured (4K maps) model. Created using: ZBrush 4R6 (main sculpt) Mudbox 2015 (character detail and photorpojection for skin textures), 3DS Max (retopology), Quixel Suite 1.x (texturing), rendered in…
I don't think if it that way. See, adding a lens flare provides no actual value to a piece, unless it's done properly. It's just a way of masking poor composition at the worst of times. I hope that's not the case with mine, but I really like the look that comes out of MD. Agreed, almost everything that you get out of it is…
Hey guys, my first post here, and like all mates i am asking for some feedback of the anatomy of my character. This is my first sculpt after some months learning for myself,and i know that probably i will have many anatomic fails. I did not do hands and toes because i will put there some mechanical parts, however on torso…