Anuxi's work is great I love her work. I think that from all I have seen on her stream, she I a wonderful person. I think envy got the best of a few people. Based on the language that Valve uses they clearly see Anuxi as a commodity: "In addition, this treasure has a chance of containing:Genuine Shadow Flame A chest of…
since i submitted to the workshop i have received a few questions about polycounts, texture resolutions and the masks i used. I thought better to post this up here rather than just responding in private, with the hopes it might help out a few other people and provide feedback to help improve my next set. Mostly i followed…
Listen mate, it's all part of the same issue. Just FYI, my post on your thread that is now a one-liner was previously a 3 paragraph scathing critique that I deleted after thinking, "fuck it, this negativity isn't worth it." However now that other people have stood up to critique it too, I know I'm not just being overly…
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
About dota cinema, just a wake up call, but for those of you who are complaining about Dota Cinema, you are just lazy communist, and want the workshop to provide equal publicity even to the people who are not working hard enough to get it. You know, Dota Cinema didnt magically get 600k subscribers out of thin air. They put…
I think if you have a bunch of ppl making their own chest you get the same thing with the personally chests right now. And that all the items have the same feel and look to it. Every artist has their own style and it will be less and less intersting for me personally to buy these single items. I actually love the old…
@ PrOOf That is an awesome shark. @Spudnik "But yeah, SinAmos, you're absolutely in the wrong here. Paint a texture in 256x246 and then paint the same texture in 1024x1024 and downsize it to 256x256. You'll see a very definite difference in quality."--In Zbrush, you generate a 1024X1024 map from detail texture painting and…
Awesome axe!! Can we get some closer shots? I think you did a good job creating the helmet, but it looks too sci-face space to me and so doesn't seem like it fits this theme. The black metal and emissive red 'lights' are the main cause of this. Maybe if you changed the material to look more like metal instead of the…
the turns are not working... here is my .qc // Below is the definition of the turn layer.// First we start by creating 3 poses// The 3 "animations" (center, left, right) are actually just single frame poses. Center is usually the 0 frame of the run animation, left and right are poses based on the 'center' frame to give the…
No actually it is possible to do cloth effects on any hero, whether or not they have a cloth based item by default. Point in case: [ame="http://www.youtube.com/watch?v=a0YIYQROe0k"][DOTA2] Phantom Lancer Feathered Naginata Soft Body Physics Test - YouTube[/ame] That being said I still don't think it's a good idea to…