did you do the text editor thing where you change a character in the .mdl(?) file. I remember it being on the first part of the first line. I'm sorry for the vague info, but its been a while. can't find the post on steam forums, might have been wiped. have you tried running the mdldecompileer executable from the Age of…
We have recently added to Steam Greenlight, as well as a new prototype video update, detailing Create a Player (CAP) and Abilities. Please help spread the word, upvote and follow! Thanks guys. http://steamcommunity.com/sharedfiles/filedetails/?id=126109020 [ame=" https://www.youtube.com/watch?v=-kn8xwa50O8"]PROJECT…
The greatest of ironies here is that the 9gag reference stems back to the misconception that games are programmed in their entirety, and that all other work is unheard of, thus the inclusion of autodesk as the "programming of graphics". Math is needed, but learning it is as soon as possible is not as important as learning…
Just noticed the video that I somehow missed last time... steam drifting down off of the right side smelting pots implies that its cold not hot. It looks like a perfect effect for a cryo-chamber but not for a smelting pot. I think you're gonna need a lot more smoke and a huge fog volume to make things look really hot.
Thanks. Yeah Greg at Foundry said Heat rigging was back in. But he had pulled down the video because they weren't going to include it. The Steam specific rigging was a little bit of a pain from what I tried. I guess we'll see, he has been pretty helpful in chat though and said to give him a shout when I get there.
The article's real wonder for me is...how the hell do you get kotaku to write what looks like a meaty pr piece on your game and company. If you boil down the message of the article and interview it's "we worked hard on this game and now you can buy it on steam". These dev bros are smart. I've seen a few of their twitch…
1.3 is out on steam. Sadly its bloody slow for me, I'm seeing the progress bar at the bottom with a simple brush stroke on the Cymourai sample scene. :( This wasn't a issue with 1.2 I should mention its either really slow or smooth depending on where I paint. This is on a 1K map BTW. edit: Tried it with my own mesh, its…
yeah, looks like once you hit $100,000 in gross revenues you have to purchase a pro license. Considering how flooded mobile AND steam are nowadays you won't have to pay Epic or Unity.... ouch :P The shop thing is weird but I guess it would be worth it if you buy more than $228 worth of assets a year, otherwise ignore it.
I have to agree. I have an entire Sci-Fi reference folder on my comp that is full of doom/quake look-alikes. There's a few diamonds in the rough here and there that really standout as clean and have that design niche to them but the majority of concepts are clunky and industrial. Personally I like the molding of steam-punk…
I'm still playing Battlefield: Bad Company 2 Vietnam whenever EA's servers decide to cooperate and I've also started in on my collection of STEAM sale games. I'm currently playing through The Witcher (very awesome, how did I miss this game!?) and F.E.A.R. 2 (much better than I thought it was going to be and pretty true to…