Looking nice. Man, the difference made by adding the stark lighting and the breaking glass... yes. Also loving your style and her expression. Just out of curiosity, what made you decide to make her gloves so much smaller than normal?
It is about bravery and courage . Having miss fortune arcade is only a mid stone to see how other react on her if I have her finished completely 100% . After that I going to make another lol character using the experience I learnt .
Give NEX a try, great toolset for maya that made my transition to maya a whole lot smoother: http://draster.com/nex-1.5/ Someone told me that most of these tools are in the latest version of maya(2011), but I've only worked with maya 7 and 2009.
I like what I see but you might want to check your proportions. Her head seems to be too small for the body as her entire head seems to be smaller than one of breasts alone! :P But that might also be an artistic choice... :P
@Tetranome: Thank you, to be honest I don't know how I would make an animated material in marmoset, any suggestions? A more polished update this time, still wanna edit her hair and possibly add some more holes to her wings.
Here she is with the mask and some more texture work done on the white parts of the costume. I fashioned the look of the textures after workout/fitness clothes. Added her shoes and I thin she's just about ready for retopo and bringing her into painter.
Great model, though I think it could use some optimization (her face, arms, and fingers). Also, why did you model the wavy apron's edges but use an alpha map for the rips on her dress? Why not just use an alpha on both?
hi aydinuluc.... hey what about that baking animation you say?, can you pass me a link to illustrate me a bit on this, I haven't bake any animation yet, I am not exactly sure what you mean. Hey thanks.
Hey there! Thanks for the reply. This was my thought too but it seems enabling the cast shadow option only reduces the effect and not completely solves it. I think it has something to do with reflections but IDK what. Still trying to figure that out.
@Alex_Jw Hey! Thanks for taking the time to answer. We're just going for a semi-realistic vibe, not archviz quality. This asset pack is pretty close to what we're aiming for https://assetstore.unity.com/packages/3d/props/grocery-store-furniture-pack-vol-1-238689 Any advice for a workflow that could achieve these results in…