This has come up a few times and it normally gets shot down for a few reasons. 1) It fractures and segregates the forums. A max user might actually have an answer to the persons maya problem but their paths don't ever cross. 3) There are a lot of problems that are similar in other packages and how you fix it in one might…
[ame=" https://www.youtube.com/watch?v=yeczjVAqznM"]Cage Creation - Baking 3dsmax and Xnormal - YouTube[/ame] tried this with your meshes with no solution, this is one weird thing. FIXED. B Re-do your UVW, it's a mess. When i loaded up your UVW in Roadkill, i noticed that alot of edges where not connected creating the…
Tell them you want to match mesh tangent generation in your engine to whatever tool you guys bake with. You also need to make sure your engine is creating normals the same way as your baking app and that the tangents are interpolated across a triangle using the same method. Edit: Actually, what engine are you guys using?…
Ok guys,now I seriously need help to understand what's going on :shifty: People says that we should activate Gamma&LUT correction inside max,I read about it,I don't have understand it but fine,I had it activated. Now,I wasted quite some time yesterday trying to understand why my normal weren't showing properly in 3dsmax…
Looking pretty cool so far. - It seems a bit wide. It might be helpful to block in the entire proportions in low poly form before jumping into the details. - There is one more grill vent on your model than on the ref. They also all fit within the width of the hood grill. - The sling loops on the hood seem kind of flat and…
Greetings, I don't have 3Ds Max 2012. But there is maybe something you can try. Press "Windows Key + R" on the keyboard to open Run and type in %Appdata% and navigate to: AppData\Local\Autodesk\3dsMax\ In my case I have a folder here called 2017 - 64bit. If you have a folder here named to something like 2012. Open that and…
A couple ways. If you want to do manual changes to each loop, then duplicate the last two keyframes (memory's a bit hazy, but it could be simply select them and shift-drag), as many times as desired, then edit however you like. The out-of-range type will cause it to keep looping after the end of the track. If you want to…
Wow! Thank you very much for all this replies! This was rendered in marmoset toolbag 2, it has 12.466tris, 2k textures. Made using Zbrush entirely for the high poly, 3dsMax for the retopo and bakes and Photoshop for the textures. I am really happy to get all this feedback/replies, thanks a lot again. I rendered the high…
The number of VC verts doesn't always match the number of geometry verts. You can use a command to match them up, and use getNumCPVVerts instead of numVerts. http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/files/GUID-5702AD16-5D90-4B74-A7E7-F49A8B6903C0.htm I was able to reproduce your problem with your code, and the…