To build off of this... The 2 unfinished high poly models are nice but are technically unfinished and nothing in your portfolio tells me you know how to create low poly models, unwrap or use materials wisely. So there is an information gap that leaves questions. The environment is not really up to industry standards. It…
I'd say if elements don't have a smooth transition it's almost always better for them to be separate pieces. There is nothing wrong with floating geometry besides maybe having an AO baking error or something like that. Sometimes it's easier to just bake things down into your low poly. It's really a case by case thing. It…
Also consider that env work is not just about doing props or texturing buildings then stacking that together. Good enviro work relies on a lot of very smart things to do right (creative tiling, mesh modularity, texture blending, normals editing) that are rarely taken in consideration when doing char work. Char work is sexy…
About the golem, I'd probably bring it into the concept stage again, mainly because I feel like it needs a stronger design before you proceed. It's a good start though! The scene looks alright but as you said taking it into UDK will probably be worth it :) Nothing shows off your modeling and texturing skills though. To me…
It's definitely intimidating when you look at the wide spread of programs and disciplines that make up a "3d artist". I think we all have some program we've been putting off learning while we finish other work. "Oh I have to pickup marvelous designer", "I never got the hang of hard surface", "I need to learn rigging…
The lower columns are rather stout compared to the reference image. When working with bricks, it's important to line them up in the correct position. The layer of bricks at the bottom of the lower windows is off; it should be exactly at the bottom of the windows, instead of a bit low. The bricks are also off at the ledge…
So, it took me a while to update this because i had to actually unwrap a 150k poly floating island with the most poly confusing cave system, unwrapping this was a circle of hell i tried to avoid but now its done and it has temporary textures on. also tweaked the lighting ever so slightly, anyways i think it really adds…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
I really don't understand why its ok to put games up on kickstarter without gameplay, surely from all the years we've had the mod scene around its dawned on you people just how easy it is to write up a design document with the usual list of buzzwords? Hell, the modscene will actually put up more fucking work and…
* Buy a bunch of Ram DDR3 is cheap now, so 4*4gb sticks for a total of 16gb can be had for less than $100 at newegg. * Get an SSD, Crucial M4 CT256M4SSD2 2.5" 256GB SATA III MLC Internal Solid State Drive (SSD) some people might say you don't need one this large, but they have come down enough in price where it isn't that…