Ok, icky fix, but it works. It was in the first place I looked, it just seemed like it was a bad idea. There are 26 named commands that get treated special and have their default hotkeys listed in menus, such as "File>New Ctrl-N" in Maya 2012. These are the hotkeys that will revert back to default behavior if you have…
I like the model but I think the textures are lacking quite a bit in personality and story. The material definition could also use quite a bit of work. The materials look quite off. I think the gun metal is fine but the plastic doesn't set itself apart enough from the metal in my opinion. The textures are also way too…
This is a nice review of - (WARRIOR'S PILGRIMAGE) - http://www.opnoobs.com/reviews/indie/item/581-warrior-s-pilgrimage-some-may-call-this-art-me-i-call-it-mind-blowing The project was produced by two final year students as there final major project, Audrey and Arif Audrey Wong Email - whchin2012@hotmail.com Website -…
@gsokol- I'm glad you pointed that out the lumpiness in the textures, I was also thinking about that when I took those shots. Alot of my roughness maps for everything were pretty grey, so the wet look was easy to take care of after I brightened them. As for the rugs, that was a good idea to wonk it up a bit. I rebaked the…
1. I'm going to echo many other sentiments and say I definitely prefer more structured challenges. When I read the brief I had no idea what to do because the options were so open. Also, I felt it was a bit odd to leave out animations in Escape. Why couldn't the final submission include video? The playing field was already…
eld - polycount is a game art forum, aside you/neox/razorb/vig and a few others I cant really think of many people who are in the act of tinkering with the gameplay side of stuff - at least publically. And come on Super Cow, think about how recharging health changed combat a bit more on your own without having people spell…
Great tutorials, im not through them all yet but im definitely enjoying them. I have a little issue i hope you can help me with. Before seeing this technique for creating terrains, i started a terrain for a small level in UDK for school using their terrain system(not landscape). Ive greyboxed all my rocks and items in…
Hey Shay, really good progress! The face is looking really cute, but I did some tweaks to what I personally think might improve the look. I think the under eye hollows are too prominent and high up atm, and the other big thing that stuck out to me was the hollows on the top lip, under the nostril. I think you could go down…
What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
So you'll want to do a bit of prep... this reads as a lot, but it'll be second nature in no time. Set up the edge padding value for your bake. This is in the Final Rendering part of the general system properties of MODO. You'll only need to set that once... 64 should do you fine. Also set up the size of the bake, for this,…