@alecchalmers - you can check on your content browser, there should be map_yourmap.udk (for your map/ scene files) and pkg_yourmap.upk (for your assets; meshes/ textures/ effects/ etc), if you found your assets on your map_yourmap.udk then that's the problem, just create new package from the content browser (notice the…
Thanks for the feedback. I actually use both Gnomon an d Digital Tutors videos pretty extensively. I don't really intend to compete with them... I would need more than just myself to do so. I am an educator and I enjoy helping others to learn about the subject area. Most of my material is available for free and I offer a…
Hi Pete, I think the Robot with the punching bag and the female sneak cycle might be your strongest work, though I think I would reduce or eliminate the knee wobble on the sneak cycle, personally I find it a little distracting. I like how you've positioned the camera to clearly show the action on those. the dwarf character…
Tried turning off sRGB which helped to some extent but things were still well out. I then tried what the OP in the thread I posted earlier was doing; lerp between 0.35 and 1.35 using the roughness as the mask and plugged that into the roughness input. It's certainly better though I'm surprised that this needs doing as I…
Good start sir. CRITS! :D i think if you are going true to the characte, he is far too bulky. illadin is extremely toned, but hes not bulky to that extent more athletic. Sculpting on the face( whats visible) and neck, are pretty damn nice at the moment good work there. Verybad's comment on the horns is a good one, tho the…
Ya possible via python, just more work. Python2Exe would provide no realy benefit unless you are distributing it to people who don't have python interpreters. Though the amount of work to do this on python is much greater, since python has no gui framework out of the box. So you will have to install the win32 extensions…
You have a mix of quality work and not so quality work here. I think your modelling is solid for the most part. Those who say your textures need work are correct, but my feeling is that you know what your doing and it just will take some extra work. Your two UDK renders are by far your weakest works. The beach scene sticks…
Yeah you're right, at first my linked thumbnails were oversized(2240?x1440) then a friend of mine suggested I shrink it to that and now I don't like it either, guess I shouldn't jump off the cliff with his ideas and stick with the original plan instead.... And yea I do agree to a certain extent the resume and the old demo…
The only thing that keeps scaring me in this thread is "young". I have been around the block a few more years. NDCV, Mojo, and Joolz should know what I mean to some extent. It just hate the assumption being raised here about the younger guys fresh out of college. What are your opinions on the older "noobs"? I can't see us…
Let's jump in the "way-back-when" machine when people were BEGGING to have professional writers for their games and it was the next big thing to "engage the player". A time where characters seemed shallow, running down hallways shooting Nazi's in the face was cool and parachute pants and slap bracelets were awesome. Games…