It has been awhile. Here is some of the work I did on the Ready Player One: Oasis Beta VR game. Although this is done and dusted for me, I always appreciate any feedback. A small level fly through here: https://www.youtube.com/watch?v=64rGDhg7qWQ&t=1s Cheers!
This was my final project for my Game Art class this semester, a fully made environment. My environment was Swallows Nest from Ori and the Blind Forest. I had a lot of fun with the hand painted textures this time around, and I think I've found what I really want to focus on with my work. I also want to focus more on…
River Concept: The idea here is to make a minimalistic oriental river to decorate the environment. It doesn't have to be the main piece, in fact it should be apart from everything inside the village. This is the concept that I came with and I think that it would look nice with some clear and calm water on it.
Hi, here are some screenshots of the work I did for the main level of the VR game Zombyte, released for Hologate setups around the world. :) ______________________________________________________ For better resolution as well as a small breakdown of the assets, please visit: https://www.artstation.com/artwork/baX3Bk Hope…
hi, I am working on an IOS game and need an environment artist who can create and texture stylised art . if you are interested please send me a PM thank you
I think it looks awesome! Loved these movies as a kid so this gives me a bit of nostalgia. I think you've done the environment great justice, it came out really well! :)
Hi, My name is Ben and I'm a 3D artist based in Australia. Please check out some examples of my work below, and see my ArtStation page for more - https://artstation.com/odd If you like my work and are in need of a 3D artist, please don't hesitate to get in touch with me on ArtStation or at creatingthings@outlook.com
UDK can't sort translucency based off of depth from camera as far as I know. You can manually set the translucency sort priority for each individual mesh, but that will cause problems for you if you intend to move around in the environment.