Am i the only one who gets really motivated here by seeing great artists enter these things? I'm never in it to win it but i've learned a lot just entering competitions and trying my best. Also the better pc == better art doesn't make much sense since one of my favorite pieces is still that stylized link by damien…
Hello, Are you going for your own stylization of Symmetra, or just recreating her model? If you are just recreating her, she looks very top-heavy. Her legs look like they can't quite support her. Additionally, her hands are so tiny! Her model would also be more impressive if you put more work into the more intricate parts…
Toolbag 2 works really well with stylized stuff too! I'm really liking the interesting color adjustments you can get by changing the color value of the different post effects. I'd love to see more NPR features though like Outlines and Posterization. Perhaps interesting shader effects like direction based hatching, similar…
A lot of it comes down to the style you work in. With more stylized characters, hand animation is a great option. Realisitic, you want as close to a real performance captured in your game. I'm sure a real animator could take a deep dive into the pros and cons of this idea. Also cost is a huge factor. You see it in a lot of…
Watched it last night and really liked it. The lighting was unusual though, there were sections were it was very much lit to be photoreal and other section where there was very stylized, with the typical red/orange contrast and oftentimes there was a lot of light with no discernible source. I don't know why that popped out…
Interesting Idea :) the first thing I would suggest is find a different material other than red wax, it just has a weird effect on the model. I like the stylization but some things i notice. 1. the feed don't really look like they've been planted on the ground it looks more like hes standing on his tip toes. 2. Another…
Hey there! Thanks for responding :) I don't really understand your point about how things should be mirrored in place ? The head shape is quite difficult to achieve since it's squished on such an angle Also, I've been using the lolking in-game model but I wanted to base the work on the splash art. The one you linked is…
I too got my first art test from Carbine Studios for an environment texture artist position. I got it last wed. I am taking my time on the project, spending at least 8 hours a day working on it. minus 2 of my days which i count as my weekend/break from the test. I don't think carbine will mind about how much time you're…
Definitely useful, even for highly stylized assets. Putting together a bust in clay can be extremely satisfying and sometimes faster than in 3D. And with the powerful mesh reconstruction tools available in Zbrush, converting a scan into a workable 3D model for further refinement is just a matter of minutes now. So no,…
Proportions Working on the proportions of the body and some parts of her bodysuit. I am looking references from some older mecha anime like Neon Genesis Evangelion and Code Geass where the characters have elongated stylized bodies. I also found helpful the some images of Russian ball joined dolls (mostly from the "Popovy…