I have been running this issue as well. Happens so much I just went ahead and made a script to run the convert to mesh, xform, convert to poly before exporting. Not sure why the info gets corrupted :/
Hey @PolyTools3D! Would it be possible to add something like this: http://polycount.com/discussion/155292/3ds-max-uv-script-to-weld-overlapping-vertices Or at least some of the suggestions in the thread regarding Polyunwrapper respecting Max grouping for operations?
oh, and you have a script that merges meshes into one mesh - so, you can assemble pieces in unity and then merge them into one single mesh - if you follow the rules above you will get really optimized scene..
sorry, i fogot to give you the actual node http://dl.dropbox.com/u/1484680/GRP_SphereMapping.ms http://dl.dropbox.com/u/1484680/GRP_SphereMapping.sfx copy both files to 3ds Max root\Scripts\ShaderFX\Nodes and it should work
This is cool. Their script does exactly what I want. The only problem is that you have to have their IC.Shape menu open in order to use those functions. Means that you can't just set a keyboard shortcut to it and forget about it.
Cheers, but it's not my script. Got it from someone here on PC a while back. Can't remember who though. SP paint is great, but it's better suited to random scatter in organic environments. Well worth checking out though.
The one thing Max uv editor has that I'm jealous of is that straighten UV island function. But I quite like the modo UV editor; especially with scripts like Farfarer's texel density toolkit and ETERA uv tools
Spline tubed are fine, just need to optimize them to remove any edges that don't add to silhouette, or aren't needed for smoothing. There's a script for generating weld seams in 3ds Max. Don't have the link in front of me tho.
As far as I know Blender still has issues importing skeletal meshes via fbx and cannot export tangents or binormals. There is also the rotation issue when importing to Unity. This may be fixed with the new fbx scripts in 2.71.
Because Luxology and Foundry are pretty much one company now. Also it's a script made by Jacobo Barreiro (http://www.jacobobarreiro.com/jweb/). Unfortunately I don't use Mari so I won't be using this sorcery :<... at least for now.