don't have to outline or treat the strokes like lineart but soft brushes make it hard to define shapes and lighting. Experimenting is always great though and you should try everything out yourself first hand. With maya and max it's just up to your experience and what your comfortable with i know some great artists that use…
hi david , vray was the render engine that i used , for car paints i used shellac material ,for the lighting i used HDR light studio to make studio hdri map + 1 direct light to get nice shadows + 1 vray light plane with a gradient effect then all you have to do is playing with your passes to get the best result here is my…
Honestly, unless you have The Perfect front+profile reference mug shots or exceptionally good control of anatomy and the smallest forms that make things look the way they are, I wouldnt try to push facial features the way you did with the lips. Its a trouble maker. Stick to more simple characteristics and push from there..…
The problem with these sculpting techniques is that they are just that - digital sculpting workflows. In Zbrush and Mudbox shapes tend to melt and sit next to each other instead of wedging and overlapping. Take the time to stop the tut for a little while and model a nose in lowpoly (no subdivision) with hard/edges…
haha oh man, that's cool to see this old model. sorry about the unwrap. the way i made the eyes aren't really fun for an sdk but hey, i didn't know. nice try dude. i think you need to get a little more up-close and personal with your pixels. be like, oh hey there, how's it going baby? what's your rgb? uh you'd look good…
On the PS2 AA is a pain in the ass AND it sucks cuz it slows down the entire machine by alot. AA with direct X is easy to impliment, so i agree KDR, it makes no sense why they wiouldnt just 'turn on' that feature. But just for the sake of argument: usually the features that don't hault production are completed towards the…
So how the hell do I separate out those specular terms? Say I want to fake some sub-surface scattering cheaply with a wide, soft spec using a slightly brighter color as the spec color, or a surface that flouresces when light falls on it (large spec highlight, relatively low spec power, bright neon spec color)? You can't do…
Unfortunately you only got it half right. If you have smoothing groups/hard edges, you have to split the uv shells everywhere you have a hard edge. You didn't do so in the example, and as a result you can see seams on all the places where the uv shell isn't split. There are a lot of preventable errors in your normal map,…
Yea... cus its rocket science =P - Select Moss02 as your brush - Set Foreground color to some kind of light green - Create a new layer, set it to multiply - Grip Wacom pen with ass cheeks - Scribble on tablet until something neat appears Optional 1: Give it some highlights - Copy the layer - Blur it a tiny bit, set the…
Fixed. As for the rest of the topic. Its just posturing because its an election year and everyone who votes is really freaked out by all the violence a few miles south. It's crazy down there right now and very close to spilling over. I'm not for "book it cus its brown" but politicians do what politicians do, blow hot wind…