i just going to ramble a bit because taking day off and bored: on one hand, in a game if you are making things from scratch that seems like really inefficient use of labor and probably not too many places making much of anything from scratch. especially if you already have a few games under the studios belt, must be an…
A master material set would probably help but for me it's all in the planning. If you want something cohesive, stop going off and doing whatever you feel like doing at the time. Put together reference documents (like a design doc. Feelings and colors and references to existing art and games for you to draw on), and a…
Well,any1 of them looks good,so u can't go wrong :) Personally,i would combine them: -leg cloth from 1st one and a pouch -arm cloth from 2nd one(that extra bandage on his right arm is hitting the blending cover perfectly,and is such a casual detail) -body cloth from 3rd one. That bandana has pros and cons. I imagine it…
thanks! aside from the character models created by and for the cinematics team (Tyrael, Deckard, Leah, etc.), no high-res sculpts were made for our in game hero characters. there were a few high-res hand painted versions created at one point. they had been intended to be used in a rad dialog window, which you can see in…
On the new home page, the final entry seems like an odd man out - remaining monochrome on mouse over instead of changing to a colored version like the other 2, giving very little indication when it is the selected item. Perhaps having the unselected version in shadow would work until you finish texturing it. Perhaps a…
Yea.. most reviews praise the mechanics, the gameplay, but all complain about how short it is. I am just excited to get to play it. I think it'll be great. and it'll get more hyped for the Phantom Pain. Edit:Well.. the game is just amazing. Controls are more responsive, teh animation flow is just so good, making gameplay…
Did you enable the normal map when you rendered the object for the art test? The high-poly details seem to be missing, even though they are on the texture. In the first Smallville picture, you seem to have some strange stretching on the newspaper's UVs, giving "White" a reversed italic appearance. Also, the font for the…
Did you give them more information beyond what was in that post? What was given wasn't really enough to bid on with confidence. I work more in the AAA space, but to give you an example, this is the type of info I give out in briefs to outsourcers: Software (Maya 2012, 3DSMAX 2013) Polycount (1500 tris) Texture count,…
I agree with Grump - the green grass texture is noticeably tiled. I'm always stuck on little details like that but its one of those things that really sticks out when you look for a couple seconds. The cobblestone/bricks aren't AS bad, but looking for a minute also shows some tiling. Grass and grass-like textures are…
Ok, icky fix, but it works. It was in the first place I looked, it just seemed like it was a bad idea. There are 26 named commands that get treated special and have their default hotkeys listed in menus, such as "File>New Ctrl-N" in Maya 2012. These are the hotkeys that will revert back to default behavior if you have…