I don't think I fully understand what's going on here. You're rotating her or you've moved the viewport? You're moving the viewport and the way that light bounces off her changes you mean? Have you tried flipping channels?
Hey! @Teaandcigarettes I'll see what I can do about the AO. This is the first scene I've lit using UDK so I'm still trying to figure out what things to tweak to get the best results. I agree with you on the plainness of the panels in the front. I'll add something more interesting to them. As far as the pillars around the…
Hey, rolin. This is for Little Big Adventure 2 / Twinsen's Odyssey (1997). Actually, each bone has a root vertex, and multiple vertices can be offset from that one. I thought my explaining might be difficult to get across - I apologize for that. The models are entirely written in hexadecimal notation. If it helps…
Hey guys, we've implemented our ray traced cinematic renderer into our inhouse UE 5.3 branch and here is our 1st render from it. HQ image here - https://www.artstation.com/artwork/Jvd0yZ
Diana skin idea! Had I been a better planner I would probably have designed her outfit first... Her hair already looks different from these two screenshots I took yesterday. So far it combines elements of classic and lunar festival skin but the outfit doesn't have enough detail and ~pizazz~ so I'll have to figure something…
hello everyone today i'll share the steps of making the new skin of Shyvana the - half dragon .. the concept came from playing with flames as the dragon breath fire so i wanted to make the fire have an effect on her appearance and i think it will look cool in the game as well so here some photos explain the steps of…
hello everyone today i'll share the steps of making the new skin of Shyvana the - half dragon .. the concept came from playing with flames as the dragon breath fire so i wanted to make the fire have an effect on her appearance and i think it will look cool in the game as well so here some photos explain the steps of…
:) so glad you guys are just as excited as me...Im really proud of the design and quality I am able to develop now, and I know once I start at Blizzard I'm going to drastically improve! Just getting to work; got a few things on my plate For Link -want to address the pants for sure (possibly remodeling as I agree it is very…
Looks really nice and solid! But she looks like she has some kind of thousand yard stare. I would have changed her expression a bit to give her some character. A little pose could add a lot to the presentation too.
That's a pretty nice WIP. The biggest critique from me is that her arms could be raised at least to a 45 degree A-pose. Right now you'd have a hard time to retopology her armpits, let alone bake textures for them. Other than that, keep at it! ;)