Great design, 10/10 nightmare fodder. Can't take my eyes off the wide smile with crooked teeth. Now the eyeballs on the thread, wouldn't they deform/flatten as the liquid drains from them? But then again a hooded creature collecting eyeballs is such a good concept. Keep up the good work, I'm waiting for more.
Looks wicked, keep going :) I'd maybe take the french solder out of the portfolio as I don't think it's as well done as the other pieces. Take out the WIP of the mechanic as you've got a completed version, and cut down on the number of renders of the mechanic. Maybe have a landscape render or two with multiple angles of…
congrats! good luck with it :) couple notes for me: your presentation could use a little polish (everything is screaming for attention in bright yellow) and most of all: hate that font!! I assume those numbers are important, but they're really not legible.. something a bit bolder and cuter would work better imo. anyway,…
Rough geo is in now. I'll have to adjust some of the background elements and grid, in order to get the scale correct to the comp. The distant bg will just be a matte painting. Once I get the scale entirely nailed with all this place holder geo, I'll start working on the real assets for it. Here's the rough geo block:
I'm gonna use this opportunity to ask a couple questions since I'm pretty new myself. Dynamesh is making all the wood blocks to have a soldered-together look. In the case of pmiller001's work, what are some ways to prevent that? And, if the model is already in that state, what are some techniques to clean it up? Thanks…