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Re: 3D max smooth problem
Reply by
cptSwing
·
Feb 2012
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Technical Talk
yeah, try selecting all vertices in the area and welding by 0,0001 (or something similar)
Re: Polycount's Sketch Thread!
Reply by
AimBiZ
·
Sep 2013
·
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2D Art Showcase & Critiques
Exploring building an image by mostly using a big soft brush and masking with selections.
2 results
Re: Mr. Bean's Head Modeling Study and Experimentation
Reply by
Mr. Bean
·
Mar 2010
·
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Technical Talk
Alright I'll check that one out. Guess tut #2 is out of the selection.
Re: Solved: dDo/3DO: How to re-import the original mesh?
Reply by
Synaesthesia
·
Feb 2016
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Quixel Megascans
Hey Travis! Select the option highlighted below to reimport your model. :smile:
Re: 3DS MAX- Freeze Roation/Transform
Reply by
poopipe
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Oct 2017
·
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Technical Talk
The motion tab has buttons where you can freeze channels selectively
Re: 3dsmax minimal UI?
Reply by
Rick_D
·
Oct 2012
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Technical Talk
do you actually use the quad menu to select sub-object modes?
3 results
Re: ZBRush 4R4 Released!
Reply by
Bigjohn
·
Jul 2012
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›
General Discussion
You can also press N and the subtool's first letter to select a subtool.
3 results
Re: [MAYA] BNormal (Update) - Free Face weighted vertex normal Plugin
Reply by
shogunato
·
Apr 2017
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Technical Talk
Can we run the script on face polygon selection instead of the whole object ?
3 results
Re: painting foliage on bulidings UE4?
Reply by
Obscura
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Jun 2017
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Unreal Engine
Select your foliage asset in the foliage painter, scroll down to the "placement" section and it will be there.
Re: In-progress: 3DO basics
Reply by
snake85027
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Dec 2015
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Quixel Megascans
make sure when you export the obj that it has triangles selected in the exporter.
3 results
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