I am using the laste Quixel V. 2.3.1 Professional with Photoshop CC 2017.1.1 (20170425.r.252 x64). My mesh is created in 3ds Max 2017. I baked a tangent normalmap with "green channel up" and gamma 1.0 settings, etc. I am pretty sure that's all right. the only thing is I am using manually created ID color materials. I…
Hey Guys thanks for the nice words, glad its inspiring and helpful! It's definitely encouraging! Dustin: Haha man, glad your finding some useful bits and pieces here, despiting hating the style! El Scorcho: Haha I didnt make any of them man, I picked them all up either through buying them or via friends :) nyx702: What is…
Xoluil: thanks, interesting to hear what people think, I made the wheels slightly bigger than in my reference but maybe its just not quite big enough still. Good tip about the slight curve, wouldn't have been able to notice that on the blueprints. unfortunately unity is being a pain in the ass and wont export with my…
I think the problem is caused by white background in normal map, probably caused by alpha. Those white stripes on dilated edges give those shading problems, 127 127 255 color background may fix this.
I was just scrolling through the thread and figured I'd put my two cents in here, I actually said the same thing to another user in a different thread here if you want to read my reply to them http://polycount.com/discussion/comment/2504057/#Comment_2504057 But to TL;DR This character has come a long way since the start so…
P.S. This is one of the many many many failed end results I'm getting here, the checker pattern is static because in this one since I'm using a static mask that I made for the texture's blue channel. ( the blue channel texture shouldn't exist, since it does not exist in the original texture.) I'm guessing that the green…
Your portfolio seems to be down or not working? This is a good start. Straight off the bat, I'd ask if you're using any form of reference for your scene. As in, how it's laid out... Has it been composed from something or just from imagination? It's always good to use references and plan a scene out on paper before you…
Where's the light coming from in your scene? If it's just from those 2 lamps it needs a serious overhaul.. The lighting is very flat and uniform and there's no real source. If the only lights are the 2 inside and those 2 lamps outside, adjusting your lighting to fit this will immediately add 100 times more mood to the…
So as by Kite Demo: LOD_0: 115000 LOD_1: 13000 LOD_2: 2500 LOD_3: 32 I hope that term "polys" mean triangles in Unreal. Please correct me if I'm wrong. So my triangle count is still on safe side (initial worry faded away). Hope Unity will not prove me wrong :D
yeah some heroes have very fucked up value range.....for esample Lina's spec exponent (alpha mask 2) goes from low to high in a range of value from 0-50... 50 to 255 is is just extreme and weird