I'm a concept artist and I do this all the time. Not only for environments, but also for props and weapons. For sure, it isn't a way to demonstrate untainted and pure tour-de-forces of your mighty drawing skills, but it does offer other benefits that drawings lack. Namely speed and clarity. It does speed things up hugely,…
What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
Yeah the folly of the gamer-build. 1. Never do SLI with a workstation, if you can avoid it don't pay extra for SLI capability on your motherboard either. Paying more for large motherboards with 10 extra slots is worthless if you'll never use them. Extra overclocking features are worthless as well, the i7 2600K overclocks…
People tend to have a romantic relationship with their first MMO, and for a large number of people WOW was their first MMO. Marketing has had a negative effect on MMO's. All the big MMO's that have come out are WOW clones because they want to steal the user base and make it easy on the people who don't like change. When…
It's also a good idea to look through the menus (especially the ones at the bottom of the 3D view in Edit mode) and see everything that's there. If you find something that you want to use in the menu and it's indicated there that there's a hotkey for it, CLOSE THE MENU and press the hotkey. (If there's no hotkey, you may…
@EarthQuake Some great info, appreciate it! The 2x512 comparison was purely just for discussion. Since the conversations I had already concluded that more draw calls is worse (1x1024 > 4x512), and we were trying to find out what's the impact of multiple textures vs a single texture, that's the example that worked. So as I…
You're almost there, you just need to focus down and really refine your portfolio. I would say do environments for now (you can become a character artist in the future once you're in the industry) I think you should 'flesh out' your 2 environments and made them substantial pieces of work. The ramen shop is crying to be…
Assuming Unity's lightmap is what I am expecting, the fact that it's one piece may be the problem. Am I correct in that I now realize the texture sheet you posted in the first post is actually the texture sheet for the entire scene as one object? I was thinking it was all separate meshes, as how a scene would typically be…
Here is just me thinking it through. 5000 quads? maybe more like >8-10k tris. (You wouldn't want to make a bare tank, would you?. Would need some nicely detailed MG34s, other tacked on gear(shovels, tools, track segments). There are a lot of sheels and cylindrical objects on this guy. Since they'll mostly be at/around…
Here is what I have so far: LITE-ON 24X DVD Writer Black SATA Model iHAS424-98 LightScribe Support - $31.99 Rosewill Smart One ATX Mid Tower Computer Case - $49.99 (Purchased) Western Digital AV-GP WD10EVDS 1TB SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive - $89.99 Auria EQ2668 Black 25.54" 5ms HDMI Widescreen LCD…