Just had a quick play. Quick Pivot has made my week. I have a hotkey in Max to set the pivot to vert/edge/face and it's been driving me insane in Blender the longwinded craziness that you have to go through for this simple task. I was creating a modular greybox and ended up just going back to Max. You have saved my sanity…
Hey, thanks for the kind words everyone! @Meloncov Absolutely. Currently there are also barely any mid/small size objects in the scene that make it hard to find any points of reference. Good spotting on the snow, I´ll look into breaking this up as well! @Buchananball Setting myself a fairly high aim right now and hope to…
I guess some of these should be in RAWK but I'll post them here any ways to show our uni project. So I'm working on our final project at uni called 'Fringe'. It's an open world - adventure - walking simulator esque thing. My role is basically - Environemnt artist for all things organic - rocks, trees, foliage, layout,…
Hey man, looking good so far. I don't think it hurts to have a nice varied portfolio however most studios that actually have guns or vehicles have people specialized in those areas. If you're not 100% dedicated to just that stuff then maybe focus on what you need to know as an environment artist AND THEN show that you have…
Since you've been busy with school you probably missed this thread about brick walls. Modular brick wall tiling questions, glynnsmith made a great example in there. Also somewhere in the awesome UT3 & Gears Environment Art thread Kevin Johnstone goes over how he makes brick walls. I think it was something like: 1. Model a…
So I've spent tonight building assets to help tie the terraced housing together... fortunately I feel that these assets have helped immensely... although they're still only probably half of the elements I require to ground a comfortable terraced neighbourhood feel. I really am riding on foliage for that final beauty touch.…
I got back from a trip at Krabi, Thailand recently and started working on my character again :D Here's some of the progress I managed to spew out in the last few days- Some hair paint over I did, I scrapped the tail and worked on trying to get the overall bob look for her hair- The hair colour I changed it to a darker…
It really depends, but usually something large like a house would use tiling textures, so you won't make a unique highpoly mesh with sub-d for the entire house and bake that down to a lowpoly with unique uvs, because you would end up needing multiple 8K textures to get decent detail. So usually, beveled edges and things…
@Direwolf Good point, I went along and changed the thumbnail so it stands apart a bit better, thank you. @Matroskin I never looked at the proportions like that, you are right I did research the size of the objects and kept them to scale but I didn't realise how much they affected each other when placed within the same…
The last video Rocksteady released changed my mind a little, showed the world to be a little bigger that they had previously described, with some nice flying gameplay, but I had my heart set on a much larger scale open world game tbh. Maybe for the next gen of consoles, with some smart modular workflow ;) I really enjoyed…