Working on a deserted gas station currently and taking a break from my other projects. I am running into some trouble and I also want some critiques on what I have so far. I am kind of basing it in the Fallout universe but applying to style to be more similar to Gears of War. I plan to construct the inside of the building…
From the top of my head the most apparent pros and cons for a 16k sheet are these: Pros: probably fewer render passes as everything shares one material, depending on your workflow one texture sheet might be easier to manage/texture than separate ones, maybe you can squeeze out a better texel density inf you can merge…
@pior I definitely paint model myself into a corner every time I make these. When you use a basic program like Sketchup for years and years it starts to become almost second nature, and you have trouble tearing yourself away. Also @gnoop is right in that it's artsy exploration, 100% every single model I've ever made was…
Its looking good, the render is nice. Are you sure the bullet ejection is so round ? Something feels not right in the reciever area, but im no expert. No offense, but why do we always see the same weapons ? Its not like the M4 variants are a godgift to design or something. Patriotism in the USA? The AK maybe is a genius…
Okay, I know it's a bit of a dick move to compare a professionally done in-game model with a self-proclaimed beginner's works, but lets take a gander at what you're aiming for. The first problem that jumps out at me is that you're modelling and texturing what you think you're seeing, but not necessarily what's actually…
This is looking pretty cool so far. I agree with Eric, showing the lighting only mode really shows all the cool details you are losing from your diffuse textures. You never really need too dark of diffuse textures. I would also suggest maybe toning back the saturation in some of the woods (including the bright red) as…
The model looks nice! Geometry and color choices look good! One suggestion I have is to maybe give another pass on the roughness/gloss map? It currently kind of looks like everything is covered in the about the same roughness/gloss value, giving off kind of a plastic resin vibe over the model. I'd suggest tweaking the…
Well,any1 of them looks good,so u can't go wrong :) Personally,i would combine them: -leg cloth from 1st one and a pouch -arm cloth from 2nd one(that extra bandage on his right arm is hitting the blending cover perfectly,and is such a casual detail) -body cloth from 3rd one. That bandana has pros and cons. I imagine it…
Hi Jonathan, I think with Resumes there's only one thing you can do - be honest about where you've come from and where you're headed. don't get hung up on a lack of games experience - that's the purpose of your application. you can't be expected to have the experience until someone has given you the opportunity to get the…
Low Odor: I haven't done a *business* post mortem on ToG, but I did do ones on the design and some of the development process. Here's a talk I gave last year at GDC about design stuff: https://archive.org/details/GDC2015Mirabello .The most relevant bit to this conversation was my conscious decision to aim low on the…