Was working on the background for a dragon Age related piece and stopped here I also stumbled across some Sonic Generations mods a person was doing and threw in some colours and whatnot to try and make it look fuller:
Sweet Thanks! hmm rookie question again lol but could you point me in the direction of how to assign those materiel's as i can't seem to find anything related to UV under the material tab
thats gold advice man, you dont want semen on your wacom. I've had some issues like that before but they are pretty random and usually related (i presume) to the OS, and go away with a restart.
What a relief.Made my day :) Your project is seriously the best stalker scenario related mod. Cant judge it from now but I think even a lil bit more beautiful then cryzone sector 23.
There are a couple of plugins that makes layer management in blender easier and extends the UI, just google for blender layer plugin and you will find something. But I don't get how my post was related to the layers in Blender.
Happiest of birthdays to you EQ. Your posts are always a pleasure to read. Very well thought out, always. And I know it's not a good way to be, but in relation to baking, I tend to take your word as gospel.
Great thanks! I'm also getting a bug related to this: -After closing dDo and trying to save a .tga with an alpha channel it doesnt save the alpha until i restart photoshop completely. using photoshop cs6
Blockout looks very nice, cool start! I´d start putting it in the engine and do another pass on the scale of the scene. Some things still look off (character size in relation to the smaller props)
SCB, that´s another thing I´ve to change. I´ll do it, but probably I´m gonna take the animation out of the reel. To show only projects related with the characters creations. Thanks guy.
neox - It was mostly related to networking opportunies, I've been living in a hole for too long : ) and also was curious about whats the best event to show off a game demo I ever come to make one.