Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
Yup. I've tried that. It...sorta works. For a better example of what my problems are, I quickly banged together a tree top like what's illustrated here: https://simonschreibt.de/gat/airborn-trees/ This isn't exactly difficult to pull off. This, coupled with the link you provided, should take me about roughly 10 seconds to…
Neither, the API is actually extremely low-level, but it automatically chooses whether to use DirectX or OpenGL so as a developer you don't need to worry about that (just worry about if it goes into software!) Adobe's focus seems to have been on getting free third-party engines working and ready for use (Away3D,…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
Glad you got it working. I've started writing up a sort-of tutorial for setting up Modo for game art work, which so far covers: Setting up pipelineIO (inc. setting hard edges by uv borders in modo) exploding a mesh creating a cage basic form and input editor stuff Baking selection/colour maps baking diffuse info (Possibly…
@JeremyJDickes - You should definitely give this a listen: Should You Go To School - What Nobody Tells You. At the end of the day, you should have a discussion with your son about this passion and whether he understands the opportunity cost of going to school for a degree in game art. Particularly when you consider how…
Thanks a lot for your input guys. @Xoliul Ok, that makes sense that what matters more in the end is the material complexity rather then the actual vertex color data. @jeffro Instance was maybe the wrong term to use. I was just trying to diffrentiate between when the vertex color data is exported and saved in the model…
i completely agree, Garbage. My first real programming experience was in action script 3. And then recently I started learning python for tool creation / rigging help. I found it an easy transition. However, when I was first learning AS3, it took way longer for me to have that "holy crap" moment. Sure, the first few things…
7 march -- got textures done using fibermesh and got the main volume layer blocked in. Slow going with lots of experimentation as this is my first time attempting high quality hair. I watched through Adam Skutts hair tutorial using xGen but... xGen is fucking complicated and seeing the end result I realized I can get as…
@Fawful - "Greetings all. I am new to the forums here and I was redirected here by a friend who suggested I come here to learn about game development and such. I have no knowledge of any programming language, nor anything about game design. And I would like to change that. I want to start working on games, but not as a…