@ JadeEyePanda it takes years to learn anatomy and proper proportions. at this stage I focused on understanding workflow... everything your suggesting to him may be a foreign language at this stage of his growth... he needs time to learn allot and playing with the programs I suggested will at least illustrate form and…
Texture: I think the main problem with your texture is the saturation. To get this catoonee look you should go a little bit over the top, also with the saturation. Also work on the AO of it. It's nothing wrong with creating one and use it as guideline for your handpainted AO (even multiply them both is fine). What helped…
Hey there! Ya have really cool looking pieces. i think the hammer, book, lantern, and the creature are the strongest. The textures on the blade dont fit as well as they could. maby if ya make the metal on it not so grungy or dark and a little more metallic it would work better as a whole. The wood texture on the handle is…
Hi! I'm still pretty new myself to the whole process but if if there's one thing I can recommend it's learning and practicing painting stylized textures, stuff that looks hand painted. Your items have good base models but their sculpts and textures are too realistic/noisy to fit in properly with Dota. In general, in Zbrush…
I think that your beauty shots are hurting it more than helping. It takes away from your character with it being too out of focus. I also think your textures can use another pass. The hair is bugging me because it seems like there is no texture on it at all and it looks unfinished moreso than stylized. The lack of shadows…
Hey, I'm not sure if you're going to keep going with this, but I dig the look of the nose and ears. I've never seen ears stylized that way before, and it's a cool interpretation of the cartoony look of the concept. Is it exact to the concept art? No, but if you kept working at the angles you could get there easy. As a…
Thanks everyone, really loving the enthusiasm in your comments! I have got plans for background scenery, dont worry, I aim to make some foliage for the midground and perhaps some sand dune hills for the background. Been working on the hanging curtains at the moment, it was not an easy task getting these in but now they are…
I'm getting Dreamcast/PS2 vibes! Those were some fun times. What art direction do you have in mind for this? For example, on the school bus, some of the lights are green which kinda feels more stylized than realistic. The windows also have a green-ish tint to them, even though the skybox is full of blue. My personal…
Lamont. I ended up playing with this for some prototype stuff to create a pretty stylized post process look. Kind of like the red/black Gears 2 trailer had. It ended up coming down to scripting, watching some of the tutorial that 3d buzz did a while back and just messing with things. So it basically created a whole new…
I feel as though this one has something that I felt the first game direly lacked; A solid art direction. I like the character art in this one, as it feels more well thought out. And the semi-stylized style fits, in my opinion, the idea of a framed narrative (where the dwarf is telling his account of the events) as it is…