The baking needs to be done inside Unity for a myriad of reasons, its relatively fast a the moment so its not a huge issue. Regarding the colliders occasionally the angles are a little too sharp and cause the player to get stuck.
Here's my work in progress for my interior shot. My interior concept has the doorways, floors, and windows emitting an energetic shield to protect players from the high winds and altitude that Paragorn IV is know for.
The Skull pub hub! and vid. This is the hub in the game where players can get to other levels and stuff. Vrolls skel guard and a vid of the hub area! http://www.youtube.com/watch?v=o7LQ5qQUses&feature=youtu.be
Dang! It looks awesome! :) Great work you guys. Now loads of console-players can enjoy it, I know a lot of my close friends haven't played it because their PCs weren't up to par.
Currently the hits don't feel powerful, You chould try adding in an effect that flairs out from the players hand on successful strike. Otherwise good job! Love the art style you have going
if you don't got a character model decided how large your characters will be and just use a block of the same size. really exact scale isn't as important as proportions, since the scale is relative to the size of the player
...Well, that just means more chinese farmers in US/EU WOW servers, let the slaughter beginn! I'm guessing some will start hosting their games outside china, and players will go to servers outside china.
Doesnt get any better than this :) Whats the camera perspective going to be though?a birds-eye view or a player on the ground? :) Man you could have so much fun with the textures, im green with envy ;)
The only thing I can wonder is why you decided to post 3 HUGE images that are totally unrelated to the topic being discussed. He asked for help with itunes, not which media player you use.
I'm surprised at home much I think about nakked women. Boobs usually. That, or I'm thinking about whatever I so happen to have running on my dvd player. Right now, it's M.A.S.K.