Hello there. I'm trying to learn some rigging so I can make a playable tank I'm making for use inside Unreal, but I can't find any tutorials that help me. Nearly all the tutorials I come across are either for rigging characters or are for rigging stuff to be used in movies and TV, not games. Does anyone know of any…
@mxdirector As soon as I get free time from crunch and sorting my reel il be releasing my rigging tools for Maya, along with a sample rig. With my tools should make it pretty easy to rig up spiders and bipeds with just a few clicks, fully scalable rig and plenty of options, but not complicated. For those wondering its…
Looking for character artist with strong sculpting skills. I need multiple custom characters (humanoid creatures), I have concept art ready for characters. All characters must support the Metahuman face rig. (MH body rig optional, but recommended) remote/freelance. starting as soon as possible. Send your portfolio with…
If by animated without rigging, you mean it was just the mesh moving? If so, then you can take your rig and skin with to the non-rigged version with the animations. Because what you want is the vertex info of the animation which the non-rigged one has. If you can duplicate this, it should preserve it's keyframes.