I updated the ceiling, added a chandelier and now I am working with the stairs. Then I am planning to finish all the walls and start to work with big props.
that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
I started this project back when the second season of the show ended and just recently had the time to finish it. I really like the aesthetic of the new Loki suit and had a good time recreating it. More pics at my artstation https://www.artstation.com/artwork/5vkgkg?notification_id=6204201531
Hi!I'm trying to get some pieces for my portofolio where I'll show my texturing skills and I started with this blowtorch.This is still a work in progress,if anyone has any suggestion on how can I improve it I'm happy to hear from you.
Hello Shrike ! Thanks for your feedback. I see what you mean. Definitely something I should spend more time on, specificaly on the ground.I've already started a new project, but yes It takes some time. I do not despair ! :)
I feel like you have a few too many islands here and there that you are combining now Personally i start with eyes, mouth and the nose, and then grow outwards from there, the jaw/cheek is an area that sorta grows naturally out of these circular shapes
Hello everyone. I want to do some practice sculpts after my work at studio. I don't have a lot of time, but i really want to update my portfolio with new stuff. I love the Darksiders style, or more recent Wayfinder game, so probably i'll do something similar to that. Wanna start from something chill, so i just sculpted…
IMO too hi res textures sometimes rather reveal artificial procedural noises people do them with . What looked like a proper hint to certain material features in lower resolution became overdone and obviously Substance Painter noises and scratches , often lots of redundant details that only spoils the impression. It's like…